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Old Feb 08, 2009, 05:26 AM // 05:26   #1
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Default RA hex removal or spike protection?

OK.

I've been monking in RA for awhile now, running the standard WoH hybrid w/ [balanced stance] and [disciplined stance]. My question for you guys is which would you bring, [spotless mind] or [spirit bond] ? I've ran the bar with both and they are both extremely useful in different circumstances, but I'd rather not constantly switch back and forth. So which do you think would come in handy more often?
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Old Feb 08, 2009, 06:03 AM // 06:03   #2
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spotless.
RAers can't spike and 10 energy is too much to spend on a heal without emanagement
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Old Feb 08, 2009, 06:12 AM // 06:12   #3
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spotless
people in RA are not set up correctly or are not smart enough to spike anyone.
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Old Feb 08, 2009, 06:24 AM // 06:24   #4
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Plus, most spikes involve assacasters or RoJ, which all do less than 60 damage per pulse, so no point in packing spirit bond on your bar.
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Old Feb 08, 2009, 07:02 AM // 07:02   #5
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neither, use cure hex.
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Old Feb 08, 2009, 07:16 AM // 07:16   #6
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Take the silly dumbshit stances out, learn how to use guardian, and you can have both.
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Old Feb 08, 2009, 08:22 AM // 08:22   #7
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take spotless and swap holy veil for cure hex. tell me, pre veiling only pre veils , doesnt heal , same recharge as cure hex, and only able to remove 1 hex, i'd rather cast cure hex to remove that hex and at the same time you get a small heal ( after reducing the damage from the hex e.g. [Visions of Regret]

@Gift3d, Guardian takes 1 second to cast, an easily interuptable skill.
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Old Feb 08, 2009, 09:09 AM // 09:09   #8
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Quote:
Originally Posted by Lusciious View Post
take spotless and swap holy veil for cure hex. tell me, pre veiling only pre veils , doesnt heal , same recharge as cure hex, and only able to remove 1 hex, i'd rather cast cure hex to remove that hex and at the same time you get a small heal ( after reducing the damage from the hex e.g. [Visions of Regret]

@Gift3d, Guardian takes 1 second to cast, an easily interuptable skill.

No offence, but sounds like you suck

what about diversion, no veil your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.

gurdian takes 1 sec to cast? weapon swapping says hi
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Old Feb 08, 2009, 11:37 AM // 11:37   #9
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Shockaxe has pretty good spike potential
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Old Feb 08, 2009, 12:01 PM // 12:01   #10
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Originally Posted by obsidian ectoplasm View Post
No offence, but sounds like you suck

what about diversion, no veil your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.

gurdian takes 1 sec to cast? weapon swapping says hi
there are not that much diversions in ra, and if you can't watch what the mesmer is doing in a 4 man team, you really shouldn't play monk

no diversion will land just before a spike, because there are no spikes, and there is nearly no coordination between enemies

btw, any half decent caster in ra will remove your veil before hexing you, even with a vigorous cover (vigorous in ra isn't as useful as it is in ta "balanced", you'll certainly lack something useful if you take it with veil and two stances)

many advantages veil has in more coordinated pvp forms are useless in ra because you can't communicate with your teammates, and most of them have goofy builds : no ranger to dshot hexes with longer cast times, no warrior that tells you when to remove the veil...
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Old Feb 08, 2009, 12:19 PM // 12:19   #11
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Veil stops lolcoverspams on everything. Faintheartedness? No problem. Diversion? No problem. If people are less organised it only becomes more powerful. And personally, I'd rather take Purge Signet over Spotless.
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Old Feb 08, 2009, 01:19 PM // 13:19   #12
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you didnt have to call me noob did you ?

tell me something , when is holy veil most useful ? before matches . how many times would pre veiling work ? probably the most one , unless you dont mind 3 pips of energy throughout the game. now tell me how would cure hex lose to holy veil in a long battle ? maybe you mean looking at a nec or mes casting a spell on you and you cast holy veil hoping for it to be faster then you but nope you'd probably get hit as well from the hex .. sometimes you need a heal from a hex removal , think holy veil would give that to you ? that 29 hp heal from DF isnt gonna save your party members life.

okay lets say you cast holy veil, a mesmer cast diversion on you , you remove it and he cast shame on you. similarly , you cant cast a spell otherwise you'd lose that energy.

ive done extremely well with cure hex instead of holy veil so i think cure hex is better then holy veil. if you think holy veil is better then so be it. i'm not stopping you. if you have a good party , ping your hex and they'd know not to get damaged, and even if they do , tell em to kite while the hexes run out. i have fought a blackout + shame + diversion ( all casted 1 after another one ends ) mesmer i wasn't doing anything at all yet i didnt lose because i have a good team. so you think a monk can decide the outcome of the matches , i won't say its wrong but thats not totally correct. having a good team together with a good monk will ensure a win. having a weak team would also mean endless spamming of spells and you'd die.

heres what something someone can do for me. give me all the pros and cons of pre veil and cure hex and show me why pre veil is better

Last edited by Lusciious; Feb 08, 2009 at 02:55 PM // 14:55..
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Old Feb 08, 2009, 01:43 PM // 13:43   #13
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Quote:
Originally Posted by Tyla View Post
Veil stops lolcoverspams on everything. Faintheartedness? No problem. Diversion? No problem. If people are less organised it only becomes more powerful. And personally, I'd rather take Purge Signet over Spotless.
[Shatter enchantment] for the win
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Old Feb 08, 2009, 02:49 PM // 14:49   #14
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[spotless mind]=good
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Old Feb 08, 2009, 03:35 PM // 15:35   #15
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Quote:
Originally Posted by Lourens View Post
[Shatter enchantment] for the win
You can cover, and if you're talking hex removal then Rend would have been the superior choice. Using your enchant removal means you're not going to see it in use until its recharged again, and it could be used on other things more beneficial dependin on the situation.

Quote:
Originally Posted by Lusciious
tell me something , when is holy veil most useful ? before matches .
Yeah, you sure can't pull off a preveil mid-game...

Quote:
okay lets say you cast holy veil, a mesmer cast diversion on you , you remove it and he cast shame on you. similarly , you cant cast a spell otherwise you'd lose that energy.
So it's better to be out of the picture for 12 seconds than 0 (if you eat it)-6 seconds?

Quote:
heres what something someone can do for me. give me all the pros and cons of pre veil and cure hex and show me why pre veil is better
OK.

Veil:

Can be used before a hex is even cast to stop people casting on said person, or kill a chain.

Maintainable enchantment, which means easily coverable.

If they use an enchantment removal, they just used their enchantment removal up and can't use it until its recharged. Sometimes there are other skills you need to remove for the kill, meaning no hex.


Cure:

Healing Prayers, meaning its got a better chance of HRT.

Heals a bit.


... I think I'd take my pre-veil so I have a more versatile hex removal.

Quote:
@Gift3d, Guardian takes 1 second to cast, an easily interuptable skill.
Swap to your 40/20/20 and cast, fake out your skill, line of sight...

Also, people kiting doesn't mean your party is good, it means they have a little sense.
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Old Feb 08, 2009, 03:36 PM // 15:36   #16
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Quote:
Originally Posted by Lusciious View Post
you didnt have to call me noob did you ?

tell me something , when is holy veil most useful ? before matches . how many times would pre veiling work ? probably the most one , unless you dont mind 3 pips of energy throughout the game. now tell me how would cure hex lose to holy veil in a long battle ? maybe you mean looking at a nec or mes casting a spell on you and you cast holy veil hoping for it to be faster then you but nope you'd probably get hit as well from the hex .. sometimes you need a heal from a hex removal , think holy veil would give that to you ? that 29 hp heal from DF isnt gonna save your party members life.

okay lets say you cast holy veil, a mesmer cast diversion on you , you remove it and he cast shame on you. similarly , you cant cast a spell otherwise you'd lose that energy.

ive done extremely well with cure hex instead of holy veil so i think cure hex is better then holy veil. if you think holy veil is better then so be it. i'm not stopping you. if you have a good party , ping your hex and they'd know not to get damaged, and even if they do , tell em to kite while the hexes run out. i have fought a blackout + shame + diversion ( all casted 1 after another one ends ) mesmer i wasn't doing anything at all yet i didnt lose because i have a good team. so you think a monk can decide the outcome of the matches , i won't say its wrong but thats not totally correct. having a good team together with a good monk will ensure a win. having a weak team would also mean endless spamming of spells and you'd die.

heres what something someone can do for me. give me all the pros and cons of pre veil and cure hex and show me why pre veil is better
Man please learn to monk.

Holy Veil Pros

1. Veil = insta remove of nasty hexes, normally ppl stick up for example [backfire] and cover with something else, cure hex, removes cover hex, still have backfire on you gg.

Veil can remove the bad hex before pointless cover hex pops up.

2. Veil makes hexes take twice as long to cast, also helps a lot.

3. If needed can maintain veil on more than yourself, 2 insta hex removers = win.

4. Pre - Veiling = at least 1 free hex removal in the match.

5. Common enough situation, rigor mortis on you, and your dazed. Cure hex would be interupted veil insta removes rigor, put up defensive stance = win, gg.

Holy Veil Cons

1. 3 pips of regen, dont overheal and learn to wep swap, no problem.

Cure Hex Pros

1. Cure hex has a heal attatched to it.

Cure Hex Cons

1. Can be interputed at a vital situation. Can put up veil when theres no pressure on you.

2. Relying on luck to remove the correct hex.


Could probably think of more, but I think this is enough....
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Old Feb 08, 2009, 03:59 PM // 15:59   #17
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Quote:
Originally Posted by Tyla View Post
You can cover, and if you're talking hex removal then Rend would have been the superior choice. Using your enchant removal means you're not going to see it in use until its recharged again, and it could be used on other things more beneficial dependin on the situation.


Yeah, you sure can't pull off a preveil mid-game...


So it's better to be out of the picture for 12 seconds than 0 (if you eat it)-6 seconds?


OK.

Veil:

Can be used before a hex is even cast to stop people casting on said person, or kill a chain.

Maintainable enchantment, which means easily coverable.

If they use an enchantment removal, they just used their enchantment removal up and can't use it until its recharged. Sometimes there are other skills you need to remove for the kill, meaning no hex.


Cure:

Healing Prayers, meaning its got a better chance of HRT.

Heals a bit.


... I think I'd take my pre-veil so I have a more versatile hex removal.


Swap to your 40/20/20 and cast, fake out your skill, line of sight...

Also, people kiting doesn't mean your party is good, it means they have a little sense.
just tried it and i must say, pre veiling isn't that bad , apparently saved my life from an assacaster .
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Old Feb 08, 2009, 04:13 PM // 16:13   #18
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Quote:
Originally Posted by Lusciious View Post
okay lets say you cast holy veil, a mesmer cast diversion on you , you remove it and he cast shame on you. similarly , you cant cast a spell otherwise you'd lose that energy.
[[Hex breaker] = like 2 veils at once 1st fails and shame you remove with veil, you dont need block stances in RA [Guardian] is superior on Mo/Me and you can always [power drain] on [backfire] or [visions of regret]

Last edited by Lourens; Feb 08, 2009 at 04:15 PM // 16:15..
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Old Feb 08, 2009, 04:26 PM // 16:26   #19
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..back to the original question, use spotless.

if you already have two hex removals, exchange one for spotless and run something else. :P

even if people flame stances, don't hesitate to take one. balanced stance is a real goody and can save your ass a lot of times. even if guardian is so much more "honorable", it will eventually fail in certain situations.

i'd never take hard prots in ra anymore, though.

also, don't flame the guy too hard for RA, i do tend to like Cure hex as much as Veil.
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Old Feb 08, 2009, 04:44 PM // 16:44   #20
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Hex Removal because you barely meet spikes in RA. And if you do, it's not team spikes, but solo spikers, which are easy enough to mess up with minimal prots.
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